//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 CameraRight;
//   float4 CameraUp;
//   float4 CameraWorldPosition;
//   float4 lightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float4 ScreenAlignment;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPositionVS          c4       1
//   LocalToWorld              c6       4
//   TemporalAAParameters      c10      1
//   CameraWorldPosition       c11      1
//   CameraRight               c12      1
//   CameraUp                  c13      1
//   ScreenAlignment           c14      1
//   lightPositionAndInvRadius c15      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 0.00999999978, 0.159154937, 0.5, 1.5
    def c16, 6.28318548, -3.14159274, 0, 1
  dcl_2d s0
    dcl_position v0
    dcl_normal v1
    dcl_texcoord v2
    dcl_blendweight v3
    dcl_texcoord1 v4
    dcl_texcoord o0
    dcl_texcoord1 o1
    dcl_texcoord4 o2.xyz
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_texcoord7 o5
    dcl_position o6
    mul r0.xyz, c7, v1.y
    mad r0.xyz, c6, v1.x, r0
    mad r0.xyz, c8, v1.z, r0
    mad r0.xyz, c9, v1.w, r0
    mul r1, c7, v0.y
    mad r1, c6, v0.x, r1
    mad r1, c8, v0.z, r1
    mad r1, c9, v0.w, r1
    add r0.xyz, -r0, r1
    dp3 r0.w, r0, r0
    max r0.w, r0.w, c5.x
    rsq r0.w, r0.w
    mul r2.xyz, r0.w, r0
    add r3.xyz, -r1.zxyw, c11.zxyw
    dp3 r2.w, r3, r3
    max r2.w, r2.w, c5.x
    rsq r2.w, r2.w
    mul r3.xyz, r2.w, r3
    mul r4.xyz, r2.yzxw, r3
    mad r2.xyz, r3.zxyw, r2.zxyw, -r4
    dp3 r2.w, r2, r2
    max r2.w, r2.w, c5.x
    rsq r2.w, r2.w
    mad r3.x, v3.x, c5.y, c5.z
    frc r3.x, r3.x
    mad r3.x, r3.x, c16.x, c16.y
    sincos r4.xy, r3.x
    mul r3.xyz, r4.y, c12
    mad r3.xyz, -r4.x, c13, r3
    mad r2.xyz, r2, r2.w, -r3
    mov r2.w, c5.w
    slt r2.w, r2.w, c14.x
    mad r2.xyz, r2.w, r2, r3
    add r3.xyz, -r1, c15
    dp3 o2.x, r2, r3
    mul r4.xzw, r4.x, c12.xyyz
    mad r4.xyz, r4.y, c13, r4.xzww
    mad r0.xyz, r0, r0.w, -r4
    mad r0.xyz, r2.w, r0, r4
    dp3 o2.y, r0, r3
    mul r4.xyz, r0.yzxw, r2.zxyw
    mad r4.xyz, r2.yzxw, r0.zxyw, -r4
    nrm r5.xyz, r4
    dp3 o2.z, -r5, r3
    mul o3.xyz, r3, c15.w
    mad r3.xyz, r1, -c4.w, c4
    dp3 o4.x, r2, r3
    dp3 o4.y, r0, r3
    dp3 o4.z, -r5, r3
    mov o0, v2
    mov o1, v4
    mov o3.w, c16.z
    mov o4.w, c16.w
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mul r1.x, r0.w, c10.z
    mad r0.xy, r1.x, c10, r0
    mov r12, r0
    mov o6, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o5, r12

// approximately 70 instruction slots used
 

